This narrative has to stop.......
ConnecTED:
Using the latest enhancements with WebOS 23 or newer, you can use 1D LUT, but using 1D LUT doesn't have the same benefits on a WRGB panel (where the W sub-pixel is always on and one of the RGB is always off) as on an additive RGB display.
False. There is zero correlation between using the 1DLUT and WebOS 23. The only thing WebOS did was lock end users out of the full service menu where 2 point and 22 point SM controls exist. This is the sole reason the narrative switched from adjusting 2 point grayscale in the SM via user menu.
It is also false that the W sub pixel has 1DLUT deficiencies compared to traditional RGB additive displays. If you say otherwise, please provide sources. I personally prefer white papers.... but named individuals will suffice.
If you want more grayscale steps, you can add them and include them in the 33-Point 3D LUT generation.
Adding more grayscale steps to a 3DLUT characterization does not equal improved grayscale. It sure does not mean such with the ColourSpace 3DLUT engine.
However, when you use a 1D LUT, it will bypass even the SM WB values.
False. The 1DLUT that everyone has access to via API with LGE oleds does not implicitly bypass SM controls. You the user can force such if you so choose.
In case you were unaware, the 1DLUT values are derived from the SM grayscale controls AND user menu grayscale controls. Even if you upload custom 1DLUT values, touching any SM or User menu grayscale control after the upload will alter said 1DLUT values.
If your panel is suffering from a luma boost from factory calibration, you will not be able to fix it using the method with custom Contrast/Color values.
False. What is the source for this?
Also, if it has a problem with near-black, it will be difficult to fix.
Near black issues can be caused by a host of items. Video pipeline conversions, lack of bit depth, and 1DLUT.... just to name a few. If there are any near black issues that are derived from the 1DLUT values, the best way to correct them is via altered 1DLUT values. 22 point user menu controls and/or 3DLUT color engines are far less effective. The 2.5 point control in the user menu impacts multiple steps, not just 2.5.... so you can make other stimuli levels worse just to fix one particular stimuli level. The 1DLUT gives you access to 1024 steps of adjustment. 3DLUT engines are not going to prioritize grayscale issues over the rest of the cube data. I currently, exclusively, use ColourSpace for 3DLUT generation I can say with confidence it definitely does not.
In such cases, manual adjustments of contrast/color/brightness will fix the problems before the large profiling of the 3D LUT.
Correcting any issues explicit to the 1DLUT before handing off to any 3DLUT color engine is going to yield better results.
Older LG TVs' processing (2020 or earlier) gave the picture a more digital look when using 1D LUT, which was why we were ignoring it.
False. I have tested 2020 through 2025 units with the same methodology and one gen from another does not yield a more digital nor analog "look". There are quirks and behaviors between processing chipsets. But that is a completely different topic.
Later, LG updated the video pipeline and processing, resolving those issues with newer TV models.
No they did not. Again, the 2020 through 2025 LGE oleds respond the same between each model year outside of chipset quirks and behaviors (e.g. A7 vs. A9 and/or A9 vs. A11).
Please don't have politics and bulls*** hinder providing valid and useful information.