Steve:
What you can do is use a Reduced Gamut patch set to calibrate to the target P3 colour space, based on the projector not covering P3 fully.
I assume that for creating the technical LUT to be used to generate the patch set, I can just extract the native projector Gamut by Extract Space from a 100% gamut sweep profile, adjusting the gamma to 2.2 and the white point to D65?
Steve:
If that is not set, madVR will assume a 2.2 EOTF, regardless what EOTF the LUT was actually generated for.
I pre-calibrate the projector with a 1D LUT at 2.2 gamma. I am not using an Envy but a HTPC with a BMD capture card, VideoProcessor software and MadVr renderer.
ConnecTED:
madVR will need a P3D65 gamma 2.2, modify the 'DCI P3 D65' and change the gamma from 2.6 -> 2.2
The question I have, should the final LUT not be created using UHD 2020 with 2.2 Gamma space, as the source is UHD 2020 from a Blu-ray that was probably mastered with P3 primaries but is contained in 2020? Would not creating the LUT for P3 D65 be inaccurate with these sources?
jonzener:
Let us know how it goes!
Thanks Jonathon. Always appreciate your input.