Yes, that is as expected.
Using a large LUT Generation Size, with a large Grey Scale Size, and then using the 1D and 3D components separately will in most cases generate a better result.
Most 3D LUT systems are 17^3 or 33^3, so limiting the grey scale component to the same number of points.
1D LUTs are usually far bigger - 128, 256, etc., steps, so separating the 1D out from the 3D when uploading will usually generate better results.
It is also worth noting that while a 17 BCC is approx. the same patch count as a 21^3 cube, it's ability to cover volumetric colour is actually closer to a 33^3 cube.
Using BCC patch sets really are a great improvement over standard cube based patch sets.
Steve
Steve Shaw
Mob Boss at Light Illusion