As has been said a number of times, if a PC doesn't have the resources to generate 256^3 LUT (not using lower resource options, such as Map Space) it will will not be able to upload to madVR.
If a user attempts to use a PC without the resources to be able work with 256^3 LUTs, that is User Error.
We have defined this multiple times within the User Guides, as well as on these forums.
And no, LUT Generation size has nothing to do with madVR LUT Upload size.
For example, there are likely serious benefits in generation a 128^3 LUT, and uploading inti made VR at 65^3, as already stated.
I assume you know about Nyquist Sampling?
Our own testing with madVR HTPC show a PC with the required resources works as defined.
We have requested madVR test an Envy, but they are too busy
But, anyone with an Envy can also test using madVR HTPC to define if there are any differences, as has already been stated in this discussion.
(The suggestion has been ignored so far - but if you can prove there is a difference, madVR would need to look into that.)If there are any differences, that would be a madVR issue.
And no, as already stated, using low-resource LUT Generation options, such as Map Space, will not guarantee the PC can upload a 256^3 LUT into madVR.
(The resources required to convert the ColourSpace 256^3 LUT object into the correct madVR 256^3 object, and upload it, are high - basically the same as generating 256^3 LUT within ColourSpace using Peak Chroma...)And I have defined the PCs we have tested on, and the settings used, in the linked to thread
HERE.
And as you know, the profile your cannot get to generate a 256^3 LUT with your system works perfect well with all my systems, as per our email exchange.
Steve
Steve Shaw
Mob Boss at Light Illusion